![]() Interestingly enough, the pinball half of Williams has survived and outlived Midway, but it exited the pinball business around 1999 and went into slot machines. Obviously, Doom would not be included in that - Bethesda most likely holds the rights to it, as indicated by the recent re-release of Doom 64, but you'd have to be insane to put up a new commercial port of the SNES version. Don't exactly see anyone C&Ding 3DO Doom's source yet, so I doubt that will be the case here - IMO it'd be way more likely for 3DO Doom to be taken down than SNES Doom.Īlso notable, like 3DO Doom's "developers" (Art Data Interactive), Williams has effectively gone poof - they reverse tookover Midway, the videogame part of their biz was spun off as Midway in 1998, Midway went bankrupt in 2009, and most of the assets were bought up by Time Warner. In some ways, GP元 goes further than that, but unlike 3DO Doom, Randy didn't release the assets with it. Well, 3DO Doom was under the MIT license. But at the same time it’s potentially dangerous for any code to be licensed open source when ownership is in doubt. I think it’s great, really great, when historic source code is made public. The fact there was a delay whilst “something” was worked out is encouraging but it’s not proof of ownership. It’s typical for employees of a software company not to own the code they write: their employer does. That’s not the same as owning the rights. Did not find a valid content patch.I don’t doubt that he did, just like Burger Becky wrote the 3do stuff. : Loading content file: /Users/megashark/Desktop/MeoCloud/Emu/SNES/Super Mario All-Stars + Super Mario World (USA).zip#Super Mario All-Stars + Super Mario World (USA).sfc : SYSTEM_DIRECTORY: "/Users/megashark/Documents/RetroArch/system". : Redirecting save state to "/Super Mario All-Stars + Super Mario World (USA).state". : Redirecting save file to "/Super Mario All-Stars + Super Mario World (USA).srm". : Remap directory: "/Users/megashark/Library/Application Support/RetroArch/config/remaps". : RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY. : RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL. : No game-specific overrides found at "/Users/megashark/Library/Application Support/RetroArch/config/Snes9x/Super Mario All-Stars + Super Mario World (USA).cfg". : No content-dir-specific overrides found at "/Users/megashark/Library/Application Support/RetroArch/config/Snes9x/SNES.cfg". : No core-specific overrides found at "/Users/megashark/Library/Application Support/RetroArch/config/Snes9x/Snes9x.cfg". : Loading dynamic libretro core from: "/Users/megashark/Library/Application Support/RetroArch/cores/snes9x_libretro.dylib" Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2 CPU Model Name: Intel(R) Core(TM) i5-2557M CPU 1.70GHz ![]() (3.335 % frame time deviation, based on 2048 last samples). : Content ran for a total of: 00 hours, 00 minutes, 00 seconds. : Using content: /Users/megashark/Desktop/MeoCloud/Emu/SNES/Super Mario All-Stars + Super Mario World (USA).zip. : Updating firmware status for: /Users/megashark/Library/Application Support/RetroArch/cores/snes9x_libretro.dylib on /Users/megashark/Documents/RetroArch/system I skimmed through this log but didn’t find any obvious errors: : SET_SUBSYSTEM_INFO.
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